Scott Berfield

Game Production Professional

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Scott Berfield
23719 NE 170th Street, Woodinville, WA 98077     
425-283-9436
   
email:
sb@berfield.com

Summary
Passionate and experienced Producer, Program and Business Manager. Exceptional creative and business management, team building, project management, budget, planning and mentoring skills. Quality driven, but realistic. Strong strategic vision coupled with tactical skill to achieve goals. Proven ability to balance features, schedule, and budget to ship high quality products.


Experience
2008 – 2009      Executive Producer,  Smith & Tinker, Inc.
 
Turned around product development for Nanovor. Brought all development in house, re-defined processes and goals, and shipped a connected gaming experience for children composed of a hand-held game device, PC Game client, back end services, and Web presence in time to make the holiday season.

2006 – 2008      Lead Program Manager, Xbox Live Arcade , Microsoft Corporation
Shipped over a dozen games in 18 months including several top sellers. Drove process improvements in Arcade title approval, business planning, and strategic investments. Led crash development of Arcade camera titles to ship coincident with camera release. Set the standards and wrote white paper on best practices for camera-enabled XBLA games. Performed due diligence on developers and research on technologies which lead to successful titles including Trials, Magic the Gathering, Shadow Complex, and the currently-in-development Toy Soldiers. Drove planning and development required to support LIVE Marketplace Games On Demand.

2000 – 2006      Xbox and Xbox 360 3rd Party Account Manager, Microsoft Corporation
Established the Xbox Incubator and Registered Developer programs which enabled many new/smaller developers to work on the Xbox platform. Championed and defined process and requirements for the Xbox Demo game program – something new to the video games industry. 70% of titles now ship demos and demos are recognized as the most powerful purchase influencers for new games. Evangelized publishers on Microsoft technology and products through the launch of Xbox, Xbox LIVE, and the introduction of the Xbox 360.

1997 – 1999      Executive Producer,  Electric Planet, Inc.
Drove productization of vision-processing technology for the consumer market. Established and led all aspects of internal and external product development for vision-enabled children’s games. Established three internal title development teams and negotiated development deals with external partners. Key player in negotiations that secured a multi-million dollar investment from Intel’s entertainment venture fund.

1995 – 1997      Independent Production Consultant

1994 – 1995      Senior Producer, Sony Computer Entertainment of America
1992 – 1994      Senior Producer, Electronic Arts
1990 – 1992      Producer, Sega of America
1989 – 1990      Associate Producer, Mediagenic
1988 – 1989      Director SW Development, FASA Interactive
1984 – 1988      Producer, Mindscape, Inc.


Education
Bachelor of Fine Arts, Theatre, University of Illinois

Master of Business Administration
, Santa Clara University, Beta Gamma Sigma honors